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Old 10-10-08, 02:05 PM   #60
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
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Quote:
Originally Posted by gile
I am very glad to see these supermods coming to life. I wish I could help, but with no time or moding skills, I hope a sincere will show my gratitude.

Like said here below, the damage system needs a serious overhaul. I know its probably hardcoded, but I hope you can improve the damage system.



Quote:
Originally Posted by difool2
How's the bug hunting/vanilla feature squashing going? Having done several patrols and setpiece battles in both the pocket BBs and the Bismarck, several aspects of the core engine need to be addressed:

Superstructure damage eventually causes your engines to stop working, and not even a repair specialist can get them working again (there's "nothing" for him to fix in the damage screen).

Rarely are exposed systems damaged, and only a few superstructure bits can be blasted off (like floatplanes). Turrets are never taken out of action or have their turning gears jammed.

BBs (both mine and others) can often take a terrific pounding before eventually sinking. A North Carolina class had my Bismarck, a Yamato, and 3 other Japanese BBs blasting away at it-he must have taken dozens of big gun hits, and over 200 hits from smaller calibers, before he succumbed.

Not to mention that natural sinking mechanics would need to be modeled, as once the game decides they are sunk down they go in less than a minute.

And the AI-the big ships stay in formation and ignore you in terms of their headings, while the DDs rush you. Can the DDs be made to launch torps?

Just curious as to how much progress has been made on the damage modeling front.


One more question, well, maybe more of a request; will the campaign start with smaller ships, like DDs and such, with renown points or something similar, to get bigger ships, guns, better engins...some sort of an upgrade system. I would hate to just jump in my brand new Bismarck and start shooting off...

And here is a thought: taskforce. Can it be done? The big ships rarely fought or sailed alone. Is the game engine capable of "sticking" a few friendly ships to tag along with our own? Now that would bring this idea of surface ships to a higher level. Like I said, a thought...

Anyway, just to show my respect to you guys.
we are workoing on the damage system now. I was thinking of making the player start off with a small ship and work their way up, but I dont know how to make a ships an upgrade! So for now, the player picks a class of ship and starts from there. I trying to get the ships from BC, BB, AC to have at least 1 CA,CL,DD escorts.
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