First, Apologies
I, like at least one other person here, didn't realize the developer was actively participating here and taking input. My whining could have been more constructively phrased, I'm afraid.
CaptainHaplo made a comment that actually might be a solution to the turn-based scenario. If you could pause the action to set commands for each ship and then let the scenario run with both sides maneuvering and shooting at the same time, that would be closer to a realistic situation than sitting still while the enemy runs rings around you with impunity.
For Totem Games: The z-axis problem was most noticeable with the steam-sailing ships that have bulwarks. The water level could be seen rising and falling above their decks, inside the bulwarks, which would be a real problem for those ships!!
Terry
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