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Old 03-05-08, 12:56 PM   #2
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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Quote:
Originally Posted by Kapitan_Phillips
And dont say "Well the devs had plenty of time to fix errors", because no, they didnt. We had a completely new graphical engine for SH4 (and admit it, if we didnt, alot of people would accuse it of being a SH3 expansion) and an entirely new theater. So it must've basically been like making SH3 from scratch again.
This is also affected by the esteem and quality assurance a manufacturer grant to his product.
I have been working for years as a project manager in software development and if I requiring in addition further three or four months for testing and bugfixing of our software modules, then I get it even after a brief discussion and explanation of the development problems.

Precisely because our company management ensure product quality, because we are not the only manufactur in the embedded software market and product line, and perhaps most importantly because of software errors in our modules, human life can depends.

If one follows the quarter sales reports of Ubisoft, one can see that the PC area is only a very small sector, including in this, simulations an almost negligible value. With subsims they have basically no competitors in the market and need not to fear that someone else offers a better product. I hope that this will change in the future, see the re-introduction of the label MicroProse.
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