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Old 12-24-07, 03:10 PM   #280
astroglobe
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Join Date: Dec 2007
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Default Baffled Newbie

Folks thanks for the kind replies

One of the fascinating things about SHIII is its technical depth as a simulation - I'm still trying to figure out ship interception based on the wiki instructions for newbies but I'm having trouble following the step-by-step guide (geometry was never my strong suit ).

If anyone has a quicker and dirtier method of ship interception let me know, I was thinking about trying interceptions based knots per hour, distance travelled of the contact compared to my boat's course and distance and making a rougher guestimate of where they might intersect....rather than the more elaborate protractor angles......

cheers and happy holidays....
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