View Single Post
Old 11-27-07, 11:34 AM   #14
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

What I would like to see for realistic behavior of platforms:

AI subs:

- Sprint and drift even when ordered to make high speed runs.

AI surface ships:

- Maybe also sprint and drift with zig-zags when ordered to make high speed runs.
- Handle emcon more intelligently. Meaning going active when there is reason to believe a contact is in close.

---

I have recently played a batch of user designed missions suffering from the following:

(1) High speed surface groups forcing escorting subs run at such a high speed that they effectively deaf and dumb.

(2) Escort subs placed in close proximity to the surface group making it impossible for them to take out an attacker before the attack can threaten the group.

(3) Surface groups running at high speed pinging away like crazy. Think about it. A surface group running at 30kts (should have been randomly zig-zaging) would pose a tracking targetting problem for a sub (especially using torpedos). If you (sub) run with it, then you can can keep pace, but you become deaf. If you slow to listen, then will not be able keep up with it make repeated attacks. However, if the group stupidly pings non-stop, then you can plot perfect solutions and wire guide wake homers while running along blind and deaf.

---

Maybe if folks are serious about producing more dynamic and realistic scenarios, we should start by listing the behaviors we want both at a high and low level and then develop solutions for each requirement. Finally, begin to build some prototypes scenarios and test them.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote