View Single Post
Old 08-22-07, 12:22 PM   #958
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by To be
I was wondering if anything can/will be done about air combat in the future. Right now it is completely unworkable, the carriers never launch anything, and fighters launch off all their missiles at ghost contacts. Is it possible to fix this through Doctrine scripting, and if so is it planned for LWAMI? Obviously this is a subsim, but having carrier groups that can defend themselves from bombers reasonably would be nice, especially when operating as part of a carrier group.
Regrettably... air units are not subject to the doctrine constraints that are usable for undersea and to a less extent, surface units. Even worse, some air launched weapons even ignore some database constraints.

What this means is that virtual all air behavior is hard-coded in the NavalSimEngine, meaning that it is out of reach for us modders.

My best advice is for the mission designers to take care to make their air units work properly using scriping and triggers, as this is basically all that we can do to make them work in missions.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote