It was usual for hydrophone operators to remove their headsets on hearing splashes, and this should I think also hold true in game. To my mind proximate DC's should be VERY loud indeed, and attended by significant vertical or lateral camera-shake when close by(as employed in Das Boot). On that subject I'd like for DC attacks on other u-boats to be audible over a considerable distance, and for the plumes of water to be visible by other boats with line of sight. Prefereably with a suitable interval allowing for sound propagations speeds in water v air.
I also would like to see much more prolonged DC attacks - with less lethality - and a progressive "laundry list" of broken stuff on the u-boat to contend with?
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