Fwiw regarding a/c not dropping bombs, this has long been known to be a problem with scripted a/c placed in the .rnd file and to a lesser extent even in the .scr file. They also tend to be blind as a bat even if placed in the .scr file, another known problem. The a/c in SH3 have a number of very bad hardcoded problems that still exist that make them no where near as dangerous (and somewhat silly to boot) as they were irl and therefore much to weak in the game. Stiebler explained the whys behind all this long ago and if one plays the game a bit they will be obvious.
I can't remember the details but it was also discovered long ago that the crew rating of veteran or elite affected their attacks with veteran being the better compromise iirc; whether bombs released, etc.
In terms of my old mod above, as Fifi says, don't use it as is in his mod. It was made for stock NYGM campaign files.
It's .eqp files can be used as a reference/how to though for anyone wishing to know about placing leigh lights in a campaign.
Just don't use them actually in an install of anything but stock NYGM campaign files.
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"Realistic" is not always GAME-GOOD." - Wave Skipper
Last edited by John Pancoast; 03-30-24 at 06:05 AM.
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