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Old 11-09-23, 05:40 PM   #5735
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
Location: One hour from Music City USA!
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Quote:
Originally Posted by D-Jones View Post
Sounds good, Prop. I know none of this is easy. One other suggestion, and I don't know if it's already been done or is doable--arm, or more effectively arm the Merchants. When I fail to sink a merchant due to duds, I can just surface and blow them apart most of the time. It's not unique to FotRS. It's pretty much that way with TMO also. Surfacing and taking on a good-sized merchant should be a "Don't try this at home" thing, even if they're unescorted. Think I read that only a couple of merchants that weren't already badly damaged were sunk by surface action, i.e., the 3 or4 inch deck gun.

That's it! Thanks for the work you're doing.
In addition to KaleunMarco's and Kal_Maximus_U669's comments/pics, the guns on some merchants are mounted based on date, and sometimes revised heavier based on date. So it might be mid-to-late-1942 before you see guns on some of the ships. Some are armed immediately, some later, some not at all. You might also find that an escort is lagging behind also (the game's borked AI), just waiting on you to surface before you look... lol


Quote:
Originally Posted by LuckyCapitan View Post
Hi all. I really like the music on the gramophone. Does anyone know the names of the tracks on it?
The "stock" FotRSU files are:


You can put wav and mp3 files in there. Maybe ogg vorbis, but I cannot remember the last for certain... Someone will remember the details. The in-game Music folder is ogg, as are the "events" in the Radio folder.
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