Quote:
Originally Posted by D-Jones
Sounds good, Prop. I know none of this is easy. One other suggestion, and I don't know if it's already been done or is doable--arm, or more effectively arm the Merchants. When I fail to sink a merchant due to duds, I can just surface and blow them apart most of the time. It's not unique to FotRS. It's pretty much that way with TMO also. Surfacing and taking on a good-sized merchant should be a "Don't try this at home" thing, even if they're unescorted. Think I read that only a couple of merchants that weren't already badly damaged were sunk by surface action, i.e., the 3 or4 inch deck gun.
That's it! Thanks for the work you're doing.
|
jumping in here.....
not sure which merchies you have been preying upon that are not armed, Mr. Jones, as i have learned to never surface within 6,000 yds of any cripple, because, more often than not, the crip is ready, willing, and able to tear my boat a new one....esp then playing any version of TMO or FOTRSU.
been shot at by a IJN ship with torpedoes, yet?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10