Thread: A few new ideas
View Single Post
Old 10-29-23, 08:52 AM   #87
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 438
Downloads: 10
Uploads: 0


Default

71. Reform of "workshop" tool.

This game, imho, is at it's very best, in organised games written in the workshop, exploring the full envelope of what's possible to vary, rather than the standard settings invariably used for casual lobby skirmish games; especially with full crews and 4 boats. I've not used workshop myself, but am aware from talking to those that do, that the current "tinkerable" workshop settings are still overly restrictive, meaning that in organised games it is exceedingly difficult to diverge much from the "standard" game. Please submit your ideas for additions or changes you'd like to see able to be created for workshop missions and I'll edit them into this post. To start with:

1. Ability to spawn outside of hydrophone range, to allow for initial convoy position and mean heading to be sent on Enigma to all boats, then requiring navs to plot an intercept until hydrophone and thence visual range may be established.

2. More varied weather, wind, precipitation, fog, mist, volumetric and stratiform cloud.

3. Aircraft patrols/attacks, Catalinas or Sunderlands or Wellingtons.

4. Ability for ships to either detach from the convoy, or, to join it at a particular time or position.

5. Hunter-killer groups able to join, or be attached to, a convoy, or, to be away from the convoy but able to intercept u-boats attempting to get to, said convoy.

6. Ability to define start position, heading and speed of convoy, as well as -u-boat starting bearings and distances up to 100km from convoy

7. Ability to define start positions for u-boats relative to convoy defined at the instant they spawn in. (allows for sequenced or irregular-timed log-ins/positions without causing undue delay)

8. Ability to have AI Condor, AI Ju88's when in range (most of all sea-areas), presence of Escort carrier in convoy precludes Condor arrival until it is sunk.

9. Ability to set minefields in coastal sea-areas

(Please add your own)

Last edited by Fidd; 10-30-23 at 09:25 AM. Reason: addition of 9
Fidd is offline   Reply With Quote