Well, I think I might be able to answer your question …
In the case of New Lorient, the base and its people were defined in “Lorient.dat”, which is located in the “SilentHunterIII\data\Terrain\Locations” directory. I had to modify this file using a 3D editor, which I do not have. Fortunately, I was able to use the freely available “Silent 3ditor {S3D}” tool by “skwas”, which is not terribly sophisticated, but was sufficient to make the modifications I wanted.
So in your case I suspect that what you have to do is modify the location of the crowd as defined in your “Lorient.dat” file (formerly a version of “Wilhelmshaven.dat” file as I understand your implementation) found in the same SilentHunterIII directory. You will have to identify the crowd and move their position with the 3D editor.
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