Thread: A few new ideas
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Old 10-26-23, 08:19 AM   #83
Fidd
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Join Date: Apr 2005
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Quote:
Originally Posted by Lignite View Post
You have sure compiled a good list of suggestions Fidd, most are great ideas and many could some day see the light of day perhaps, with time.



I believe we talked about it somewhere else here at Subsim.com but I believe another usefull addition:


A 'spawn unit' addition to the mission editor. Whether it be a simple timed event, or more in-game variables (such as, 'spawn on contact' for example). I expect a some additional enemy AI may be required as well, such as 'go to radio location' or perhaps just 'rejoin convoy'.


Would certainly be fun (scary?) for an unexpected destroyer to arrive in an hour or so, or dare I hope for aircraft to arrive? Perhaps with the inclusion of a random 'spawn circumstance', a completely replayable mission of uncertain future could unfold. Dare I say the beginning of a possible campaign? I've said too much.
Thanks! That's an excellent idea. I've not used the workshop myself, but I know from others who do that it's pretty limited in terms of what can be fettled with to give a wide variety of events. Being able to bolt in more random events such as ships joining or leaving the convoy, or aircraft arriving towards dawn, would be a brilliant idea! Thanks for contributing that one. Really and truly someone who uses Workshop regularly should start a "Workshop - new ideas" thread all of it's own. I'm not saying they don't belong here, merely that it would be good to have such a thread concentrate ideas for it there... Please EDIT your post above and make it # "67."? It should certainly be there.
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