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Old 09-15-23, 04:50 PM   #5676
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by JBHemlock View Post
Getting into March 1942, and I have to say the radio instructions are amazing. All the chiding reminders to dive during the day, the chaos around shifting bases in the Asiatic Fleet, and finally the transfer to COMSUBSOWEMYGODSOMANYLETTERS.

I'm also used to how bad the torpedoes are in the early war base game, but my God they're terrible with this mod in early 1942! I fired four at a freighter last night and three of them detonated prematurely.

I'm also re-reading James Calvert's Silent Running, and it finally feels like I'm using the same crappy torpedoes that the Jack was using in their first patrols.

Well done
Glad you like it, and we hope you like the next iteration!


Quote:
Originally Posted by D-Jones View Post
Prop, imo it doesn't need anything to be changed in a major way. I'm using the Lotzaduds sub mod. If that was ginned up about 30%, I think it would hit the nail on the head. Same with DDs. Make them about 20% more aggressive. This might be easier said than done but, for me, that would be the perfect mod.

More unasked for advice.
Both of your points are date-based, as you're probably aware. The LotsaDudz is the stronger of the duds mods, with Stock being rather weak, FOTRS being stronger, the MoreDudz more so, topped by Lotsa. As it stands, between the beginning and to June 1943, the Mark14 has a 99% failure rate with the impact pistol from most "normal" angles, but will detonate at about a 70% rate from certain angles over roughly 70 degrees, but only in a small sweet spot. The dud rate for magnetic, no matter the angle is also quite high. Usually though, if you are shooting at roughly 60-70 degrees and set to magnetic, but do not go under the ship's keel, it will increase your chance of detonation to almost 70%, in spite of a definite magnetic "dud", since the impact now rules. Depth keeping is a problem also, early, and might go shallow, but usually deeper than set, so if you are doing like most skipper did later in the time period, you are setting them for 0-3 feet deep, hoping they stay above 15-20 foot... Last time I tested the mag and impact pistols with Lotsa, I had a boatload of 24 torpedoes, of which I had 20 duds, about 8 pre-detonation, 2 "klunkers", and 10 that ran under. One torpedo detonated, but did not sink a ship... I came home with two, so that we could shoot them against the cliffs of Kahoolawe... - The interim period between June and October 1943 has the magnetic "deactivated" but is when they found the issues with the impact pistol. After that, the situation improves, but you still have chances for failures, including errant steering, including circle-runners, depth keeping, duds and prematures. The premature explosions are odd, in that they will tend to run in groups, as JBHemlock found. Duds in general are like that, but seemingly not to the same degree. Resupplying seems to set things back to Stock levels. I have no definite testing proof of that, only observation...

The escorts are different, in that there are fewer early, and they are not as skilled as later, usually. Their frequency of occurrence increases, as does their skill level, and they get better equipment, from about mid-1943, until you get toward later war, and they start decreasing in number, skill and equipment, other than more and more have radar and/or radar detection - plus the game "cheats" and tells the enemy where you are... Also of note in this, is that DD for the most part, are Task Force only, while the DE, Frigates and smaller vessels are the usual "escorts" for convoys, and/or HK groups. Also of note is that Japanese DD had deplorable hydrophones...

That's not to say that we haven't "tweaked" settings for either of these, but "LotsaDudz" is now standard issue, with one choice below, one above... No set changes for the DD as of yet, but we might include a version of CapnScurvy's "Tokko's Revenge" for those leaning to the crazy side of detection... Finishing things falls to finding the time to do modding... that hasn't been easy lately. Real life takes priority.
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