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Old 08-31-23, 08:10 AM   #5651
propbeanie
CTD - it's not just a job
 
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So, I got to thinking about this "survivor" thang... The reason for "spawning" them into the game is because they "drift" if they are there all of the time. Yet, they STILL drift when you spawn them in... So same difference. They don't actually generate anyway, until you get within the spawn range - whatever that is, but somewhere between 24 and 32nm.. If we go back to the "old way" of doing it, just having the "survivors" there all of the time, it simplifies the "Trigger" and "Events" of the mis file, and if I use 3 or 4 waypoints instead, and have them "Loop" continually, maybe they'll stay put?? Off to do another test...


Edit 1030: Found the issue with Judy, and as expected, bad links between some of the binary files...
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Last edited by propbeanie; 08-31-23 at 10:34 AM.
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