Quote:
Originally Posted by Imarider
I want to ask about loop probabilities, as FotRSU seems the only one alive thread for the moment, i'm writing it here. Let's say, the ship do 10 looped patrols in 24 hours and in last point there are the chance to loop or delete the ship, what should be the loop probability in order to delete the ship closer to it's last patrol?
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you should get a copy of the Mission Editor User's Guide. it might be uploaded as SHIII but Ubi used the same basic functionality in SH4.
here is an excerpt from Page 72 which relates to your question:
- Loop to Waypoint: is normally set to “Do not loop”. This means that the unit, on reaching this waypoint, will simply move on to the next one. However, it is possible to set this so that the unit may loop to another earlier waypoint.
- Loop Probability: is the percentage chance that the unit will go to the alternative waypoint, rather than the next one. A zero percent chance is the same as “Do no loop”, and a 100 percent chance guarantees a loop. This is useful for patrolling ships and chances of alternative routes. See Sections 7.1 and 7.3 for ideas.
- Radius: defines a circle around the waypoint position. When a ship is going to this waypoint, it actually heads to random point anywhere within this circle. For ships that must traverse a particular path, then this should be zero, but to randomise the courses, this “Radius” tool is extremely useful.
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