Quote:
Originally Posted by Mister_M
1) I assume that your texture has an alpha channel (= is transparent).
2) If you want to see a texture in S3D, then specular strength must be different than zero (else the object is plain black). But it can be zero and it won't be black in game.
3) If the texture is not transparent in game, try to unmark the "In-memory DXT2/3 texture compression" option.
|
Transparent but not 100% There still a 4 angle Shape Not rounds
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt
|