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Old 05-14-23, 10:20 AM   #5470
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Alexsandr7822 View Post
You're absolutely right! The problem is in the unit, which the game can not simply load. I looked in the comping file and found the most suitable file to consider is Aleutians_traffic
That's where we need to go from here. As in the spawning area within a radius of 30 km falls precisely these ships from this file. I'll test it separately. Yes I did the translation itself, the modifications are only on the interiors of the boats plus the background music. It is worth noting that in the modding is not the first year, and understand the file structure of the game. The rest of the mods that you listed I have not stand.
Basically, the only file that influences the sea traffic in the area is the AleutiansTraffic file. All of the "battle" engagements are in the file also. If I understand you correctly, you only have FotRSU v1.7 and your language files as mods then, and are not using the Nippon Maru or Nihon Kaigun add-ins? Are you editing vickers03's interior files, or adding your own changes to regular FotRSU? Although, I cannot think of an interior change that would affect the sea traffic... - I have not found any ships that are non-compliant with FotRSU as of yet, but I am still looking. Another possible source could be the Japanese AirBase nearby, so the AirGroup configuration for that also needs to be checked. If you find anything amiss, please let us know!


Quote:
Originally Posted by Wolfcat View Post
@propbeanie Remember we talked about some Betty bombers are audible on sonar? I tested it extensively (now I have enough AA power to battle out on surface). It turns out, I believe, that it's not any particular bomber. It's torpedo carrying bombers. All Japanese torpedo carrying bombers are audible on sonar. I believe that sonars cannot differentiate air or water. As long as a torpedo shows up, regardless whether in air or in water, it would show up on sonar. I battled out with torpedo carrying Betty and Jill on surface. Multiple of them. You can hear them long before they came within visual range (as a matter of fact as soon as they show up on radar). Then they come down to low level, drop their torpedoes and come around to strafe me. Other types of bombers don't have this issue.

Oh another question. Now I have an upgrade option for some radar warning equipment (APR-1/SPA-1). But the problem is I can't install it anywhere on my boat. The upgrade costs about 1500, but there doesn't seem to be a place on Balao where you can install it.
So you are finding that the torpedoes themselves are being detected... I wonder if there is a way to "trigger" the torpedo's motor to not run until either launch or contact with water?... This game has some really strange behaviors... but I do know that the torpedo is running while being carried, because you can see it... The Betty planes are supposed to be carrying the torpedo inside the bomb bay doors, and so is the Avenger... alas, making animated bomb bay doors, while most likely possible, is a gargantuan task...

The Radar Counter Measures APR-1 suite does not have any displayed mounting point on some of the boats, but goes in the radar column. It starts out rather expensive, but in a few months will be automatically put on your boat. The device can be a bother, constantly interrupting the TC when approaching your home port. For the next release, we might have relief for that aspect of it. I would leave the APR-1 alone for now, and the game will put it on your boat in a while.
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