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Old 05-02-23, 03:47 AM   #1086
Mister_M
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Quote:
Originally Posted by VonDos View Post
This new turret's texture should be placed on the same place for every ship sharing the same gun, in order to have a correct uvmap into library compatible with every ship textures. And in some ship textures, like for battleships, between main and secondary guns, there could be 3 or 4 turret's textures who need to be placed, in different tga places, who need to be shared for every ship who used the same guns, with every ship having different uvmaps and textures done in the past. All without lose too much resolution for turret's textures. The choice is between this and rebuilt al the dats\sim\zon adding all the guns info\sim data\zon data who should be copied from actual library for every gun to add into dat, and all guns and all turret's textures into ship's textures. With 35\40 warships built only in last 3 years, and up to a dozen of ship textures for some warships, all of them who will need to be reworked in every case, this will be an hell of work, who will realistically stop the model production for months, maybe years. The textures question will be only the top of the iceberg, and keep in mind also the memory use in a 32bit limited game and the increased number of IDs into data (guns, barrels, 3d models..) to verify in order to avoid CTD, if we choose your method.
I understand your point of view.

In fact, it would be easy to test the idea (turret's texture included in the ship's texture) without having to redo all the textures of every ship carrying the same turret. Indeed, you just have to duplicate the turret in the library files. So, for one turret (base + cradle + barrel), you have to add :
+ 6 ID for the .dat file (node + 3D model for each part of the gun)
+ 1 ID for the .sim file
+ 1 ID for the .zon file

The biggest work is to modify the texture of the ship and to redo the uv-map of the 3D models. And I understand that you and Flushdeck don't want to do this work, only because the "all blue" texture needs blue turrets...


That's why it's important to keep this in mind before doing the texture work.


So, maybe for the next ship ?
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