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Old 04-11-23, 09:15 AM   #1060
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,227
Downloads: 75
Uploads: 49


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Quote:
Originally Posted by Lele007 View Post
Hello VonDos

I salute you, Stefan Timmer, Sphere, Japlance and your other gifted partners on your wonderful ship mods. They are truly amazing.
Hi Lele007! Thank you so much!

Quote:
Originally Posted by Lele007 View Post
Can I mod these italian navy ships into NYGM without problems? Is there a technical reason why they arent already modded into nygm. It would make Mediterranean campaign so much more realistic.
As Fifi said. They're compatible with almost everithing out here, using their own library (they're always tested on Vanilla and GWX Gold, for reference), but some with some megamods you could need some small adaptations...
The technical reasion, btw, i can only guess, is related with use of memory. More ship you add, more memory you use, and, with a 32 bit program like SH3, you have to make some choices.

Quote:
Originally Posted by Lele007 View Post
Second question, can I remove some of the T01.tga T02.tga files from the data/Sea folder of the mod if I wanted a lighter install package?
Yep, but you need to rename the remaining textures in order to have a new T01 etc. Game engine just read progressive numbers. If you've, for example, T01, T02, T04, T05 and T06, only T01 and T02 will be used!

Quote:
Originally Posted by Lele007 View Post
Is there a way to use the skins separately with say JSGME. How do the skins work?
With JSGME idk. With SH3 commander, using folder by time you can assign a specific skin to a specific time of the war. Another way, if you want, for example, a specific cruiser of a class, and you've only a generic member of the class with textures for every member, is clone the unit and assign him a specific roster name. But this will use memory and address.

Quote:
Originally Posted by Lele007 View Post
My apologies if these questions have been answered in this or another thread.

Thanks again to you and all the great modders and contributors to this wonderful community!
No problem at all, and best regards!
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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