Quote:
Originally Posted by iambecomelife
I wonder if the AI in Silent Hunter 5 codes armed merchant cruisers to behave as warships, or merchants? I am pretty sure Silent Hunter 3 has them coded as merchantmen, so they always try to escape from your submarine...
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At least according to Names.cfg they are treated like warships, though I'd suppose their AI would behave like capital ship and not an escort (i.e. not try to hunt subs but engage surface ships only). The above might also have been a bug with ship roles in group (my memory is fuzzy on specifics, but there was a problem in SH5 if ship assigned as convoy commander got sunk and there was no fitting candidate to take over commander role).