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Old 01-18-23, 12:44 PM   #117
Skybird
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Quote:
Originally Posted by Dowly View Post
To put you at ease, I didn't get the G2 based on this thread.



I think you misread/misunderstood what I meant. I don't have problems with body tracking, but controller tracking in cases where your hand needs to go past the camera range. A better example would perhaps be throwing a grenade or a javelin, where your hand needs to extend behind your back. It's not a huge issue, but nevertheless something one needs to keep in mind and adapt to when using the G2.
Ah yes, I see. Yes, your description is absolutely correct, it is like you say. And it is logical, every headset having the tracking cameras in the helmet has this issue. What the camera does not see, cannot get tracked. One of the reasons why lighthouse tracking (external sensors) is more precise.



I wish I could make the two camera masts from my Rift work together with the G2 helmet and recognising the controllers. That would be phantastic. AFAIK it just does not work. It was the Rift helmet going defunct, the two camera sensors I still have, they are not broken at all.
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