View Single Post
Old 09-27-22, 02:15 PM   #77
Furia
Surface Shepherd
 
Furia's Avatar
 
Join Date: Mar 2001
Posts: 215
Downloads: 94
Uploads: 0
Default

Just have updated the Beta.
Just a few notes.

The cut-scenes are suffering some kind fo desyncronization. When I am attacking my target, sudenly they show another submarine that is not the one being attacked at that moment. I can see nicely the scenes when the other escorts are attacking different subs but in a situation where I am attacking for instance ABLE and the other escor is attacking BAKER, the moment I launch my DC I am shown BAKER.

In an scenario with several escorts attacking 3 different subs at the same time, the ammount of communication is huge and generates lag. The messages from my own sonarman are delayed due to stratus reports from other ships. We should be able to filter the coms from other ships so when performing an attack on TGt say "ABLE", only comes related to ABLE are seen and the rest are placed in a "mailbox" to see later when I choose or maybe it would be nice to have the option of selecting other escrot in the tactical map and request a report. In any case the actual system is not good when attacking several targtes at the same time.

Another thing still from the previous beta version is that when you select the "lights" from the Gunner station, zou cannot switch them off. In external view your ship has a projector activated for the rest of the game.

Other item I have seen is that the nights are not dark at all. There is a lot of illumination. Those of you that have been at sea by night whith an overcast and no moon, you know that there is nothing darker than that. I hope we get real dark nights here

Today I have tested the tutorial, I have only done it once in the first Beta build and I have to saw that it was EXCELLENT (Although I agree with the propossed idea of having a "pause/unpause" function)
The ASW basics and explanations for new players with no previous experience in this type of warfare were AWESOME. Good Job !!

I love the way the subs maneuver now but of course they way the game is designed now with inmediate detection at game start, maketheir mission impossible. There is no way they can sink any sub since they are always detected before they are close to the convoy and since now they evade while being attacked, they are not attacking the convoy.
We do need those missions where the subs are submerged approaching or awaiting for the convoy.

In any case this game is every day better and better and better Thanks !!
__________________
Peace and freedom are not free.
Furia is offline   Reply With Quote