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Old 09-22-22, 02:52 AM   #53
Rickster1
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Join Date: Jul 2005
Posts: 320
Downloads: 508
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I just cant empasise how much of a game killer 2 aspects are in this beta, 1. as soon as you start the cutscene and straight away a contact. This should be about raising some tension by letting the game run convoy on course perhaps up to 15 mins and then contact and then the cutscene comes in.
2. The behavior of the submarine is all wrong, on the surface 14 to 18 knots was the speed of a type 7 so thats fine, fast and manouvable but once dived than the sub could run at 7 to 8 knots for short bursts but once hunting started they were more likely to go at silent speed 2 to 3 knots and could not turn on a sixpence.
To make the game exciting and tense then the chase should be slow tense sonar contact gained and lost , both sub and escort trying to get into position , escort chasing the sub away from the convoy and sometimes getting a kill. For the real enthusiasts thats how the game should run in my view, for the casual gamers have a different difficulty level where the currant game may be ok.
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