I think it's very reasonable for the boat to be in-trim when players first spawn in. Adding this little complexity for when the boat changes in pitch angle and/or there are significant weight changes, would be a welcome addition. What I'm more interested in, is seeing more difficulty in maintaining periscope depth, and in particular much more interplay between nearish depth-charge explosions, and changes to the boats pitch attitude due aerated water after an explosion, especially beneath the u-boat. As there are a fair few incidences of such depth charge attacks causing a u-boat to lose control of depth-keeping, to the point that it breached the surface, it would seem well worth modelling said difficulty in depth keeping when under DC attack?
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