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Old 07-22-22, 02:21 PM   #343
Randomizer
Watch Officer
 
Join Date: Mar 2019
Location: Vancouver Island
Posts: 334
Downloads: 131
Uploads: 0


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So is the number of ships/objects related to loading time?

Your Mod loads in about 5-minutes whereas Onealex' Mod takes more than 16-minutes, CCoM 12 takes roughly seven minutes and that is about as long as I am prepared to spend waiting for a typical SH-3 session. Once loaded all are stable, run well and give excellent frame rates but un-modded NYGM and GWX load in ~2.5 and ~3.5 minutes respectively.

Quarter-hour plus load times are awful and typically I need to commit to several hours of SH to make the wait for the Onealex Mod to load a reasonable investment. The only problem is that these latest iterations of SH-3 Mods are all so great, deciding which to play is tough.

Thanks for making this.

-C
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