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Old 07-19-22, 07:56 AM   #168
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
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Quote:
Originally Posted by gap View Post
Probably we already discussed that, but why don't you create illuminated windows/portholes as separate equipment?
Last time I tried the light from these illuminated parts disappeared at LOD switch range, but I might recheck that as m memory is fuzzy on details.

Quote:
Originally Posted by gap View Post
Another possible compromise might be giving up LOD models.
The problem is not just LOD models although their scrapping would solve a lot of issues. What I fear is situation where single brightly colored neutral ship wanders into vicinity of huge Allied convoy and all ships in the convoy decide to use "neutral" skin (this happens if neutral ship is a clone of regular "grey" merchants or vice versa).

Quote:
Originally Posted by gap View Post
Really? What is special about minesweeper's texture assignment?
I made a thread on the subject some time ago - never managed to solve it:

https://www.subsim.com/radioroom/sho...d.php?t=250744

This happens to any of my ships I try to make multiple AO maps for (diffuse textures work fine).
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