Thread: [REL] Dark Waters
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Old 06-24-22, 11:49 AM   #1396
Kapitän
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by Bubblehead1980 View Post
I am still looking into the Dark Waters airplane situation.


I used my airstrike.cfg from TMO Update V.20 mod I made. I'm not at home or would just post the file here.

Thus far I have had more planes but still too few. I am waiting to see how things perform as war goes on. There may be issues with airbase placement (Propbeanie mentioned the land mass issue) as well as the airbase rosters. If numbers are too few to cover their patrol radius defined in the airstrike.cfg, will not see many, if any planes.

I have not had a chance but also possible they are set to competent or worse and not veteran or elite, that can play into things.


The factors below are rather low also.

Default Air Strike Probability=30>>>I increased it to 90 I believe


Enemy Air Strike Probability Increase on Player Detection=50>>>changed this to 95 I believe.

Thanks! I will give these two settings a try. Can I do that with a current game save, i.e., make the change and restart the game and load a current game save, or do I need to start a new patrol?
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