Thread: [REL] Dark Waters
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Old 06-06-22, 07:54 PM   #1295
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
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Default Night Surface Testing

September 1940

Test 1

Attacked a large North Atlantic convoy on surface at night, winds were 6 meters per second, so a mild chop. All were default DW settings except had the darker nights mod enabled and gunfire error angles increased (to prevent sniper like fire ) . On a full moon night with non fog, I was able to avoid the escort screen and get inside convoy to the center columns

I approached from front of convoy, turned into the convoy, and go "down the middle" , then turn at angle when located desired targets, a favorite tactic in the pacific with US fleetboats.


I was flooded down to 7 meters and made it past first two ships undetected. I began my turn to target tankers to my port with bow tubes and was spotted, as ships ship and made slight evasive movements. I fired two torpedoes at a 6800 ton tanker, two hits!.


Some gunfire came my way but most merchants were unarmed. I fired two more at another tanker and scored two hits (auto target for testing, cant do manual until solve the missing chronometer issue).

While lining up for attack with stern tube, noticed a DD come in a very high speed, firing his guns and shining his spotlight. Ordered a crash dive and their hunting was ineffective. Likely because even with the L2 harder escorts mods, too many escorts set to competent, which means they are incompetent lol. May have to adjust this.



Test 1a

Same circumstances except not flooded down, fully surfaced.

Snuck in gain, but spotted earlier by lead merchants, still able to attack successfully. DD closed in fast as did some corvettes. Dive



Test 2

Same circumstances, except approached convoy from the rear,

made it inside flooded down about the same as Test 1, and when not flooded, about same as test 1a. Sunk three ships, only hit was from some machine gun fire, no damage.


Test 3

Attacked from outside convoy, was able to sneak passed flank escorts and attack from outside, I was about 2000 yards, 1828 meters from outside columns at time of firing and was undetected but flooded down and not flooded.



Based on these tests thinking the light factor handicap has to be increased just slightly, and the speed factor. Set to 0 in this mod, never encountered that before. This factor is one of the criteria sub has to be at x speed to be detected visually, below that speed, speed is not a factor in detection. Most mods have it around 9-11 kts. May have to adjust this.


Now to test other years.
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