Quote:
Originally Posted by merc4ulfate
Forgive me I wasn't understanding of the post about this but doesn't the mod already have vickers sea life mod? I saw the suggestion to add it manually to the list to cure the squares moving through the water?
If it is already there why add it again please?
Just curious.
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No problem.
When the mod was uploaded originally, a texture was inadvertently left out, which caused the sea life to show up as weird "squares" instead of the fish etc.
Mod is a large file and not easy to upload to subsim as have to go through a admin, so not going to upload again just to fix one issue until next version (V2.0) Activating the sea mod independently solves the issue, which has been corrected in forthcoming release.