Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Originally Posted by propbeanie
I will give a very similar reply to you, Gray Lensman
After mod activation, be sure you have cleared the Save folder so that you get a complete mod activation. btw - Bigger Better Protractors is already in the mod. As for the duds, be sure you are differentiating between the "Main Menu" gameplay settings, and the Captain's Office in port gameplay settings. Click on the wooden radio console in the office, to the left of the desk, in order to access the career's Options settings. Each career can have a different set. Also, by default, FotRSU is using the Stock game's "duds" chances, which are quite low. For more aggravation, be sure and download the AddInModzPak_FotRSUv17, which has the original FOTRS settings, a Lotsa Dudz, and an More Dudz mods.
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I always set the gameplay settings at the wooden radio console. Nice to know about the Stock game "duds" chances. That'll be a change that I'll have to make. Can you make a change to the Mod re: "Duds" mid-career?
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For the weather, and similarly for the repairs and other "timing" things in the game, each time you Save the game, the "timer" starts over. So the weather in FotRSU defaults to a chance of a change every five hours (of game time, not real time). If you shell-out to Windows, or if you Save and exit, that timer starts over again from "zero". You might have had 3 seconds left on the timer for a roll of the dice for a possible weather change, but it is now re-set to five hours. This also happens if your boat takes damage. The clock re-sets. It is a wonderful SH4 'feature' - NOT
The sunrise / sunset is not screwed-up in FotRSU. With the help of Front Runner a while back (Base Time 2018), we were able to nail it down as to how it was supposed to be. We have since revised the gameplay settings and no longer have the vsync enabled, but the game is an old DirectX v9.0c beast, and uses the DirectX library for its "timers", and is tied to the video card also. The "clock" stays almost exactly 'true' if you run the game at 30fps. Most modern video cards can no longer run that slow, and most of the modern games desire hundreds of fps, but NOT SH4. Time Compression also affects things. Too much TC, and the clock goes 'fast'. Too little, and it goes 'slow'. Nothing short of a re-write of the game's internals can change that. The closer you can get to 30fps, the better for clock 'accuracy' - to a point. A couple things about it though, if you start at Pearl on a patrol, and go west toward Tokyo, you cross the IDL, and you'll not see the date change. You should NOT see the clock change. You should ALWAYS be on Pearl (aka: Base) Time. If you do a Single Mission, you are on Game Time, aka: Local Time, which is dependent upon where the mission starts. Another contributing factor to the time going wonky is shelling out to Windows (see above)... Note also that there are vertical 'yellow' lines on the NavMap, and a purple IDL, seen at certain zoom levels. No labeling is included as of yet, but you can use those to judge what "local time" is where your boat is.
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I'm retired so quite often my gameplay goes on for 8 hours realtime total during the day. Generally, I play Sunset to Sunrise, then save the game for a play break/pause, then play Sunrise to Sunset and go for another play break/pause. In most cases that's two five hour gameplay periods NON-STOP before exiting the game. I have had 0 wind for multiple sessions in a row like this which is not real life so I'll have to reserve judgement on FotRSu's weather. It just doesn't behave the same as it did with TMO.
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Also, when you do Saves, I would recommend NOT using a space in the name, but rather the underscore character, or using Caps to separate the names. I no longer trust the game and its "naming" conventions.
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Never had a problem with spaces in my save game names, but I'll keep the underscore in mind. Thanks.
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Member since February 2007
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
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