View Single Post
Old 03-10-22, 08:02 PM   #656
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by KaleunMarco View Post
this tactic is very important no matter what mod-set you are using.
changing course, depth, and speed is vital when evading the enemy.


True. I have worked to make it where while one should change depth often, can stay at a realistic/historical operating depth for class of boat and survive.

I used to get really annoyed at always having to take a Gato or earlier boat to 500+ feet to survive. Accomplished it to degree in V 1.0, but Way things have shaped up in V2.0 it is now possible to stay at a realistic operating depth and not be killed or crippled every time. In Gato class,, which sure you know has test depth of 300 ft, have stayed between 300-400 feet, except when a large pattern of DC shockwaves pushed boat to 410 ft, and survived since January 1944, currently in November 1944, just set out on patrol. Accomplished this without making escorts easier. Just further adjustment to the damage model for more realism. Of course if key equipment takes damage, can find self in trouble.


Have to work on S boats a bit lol. May have to make a add in mod for when using S boats, to make enemy sensors effective , but more tuned for when player has S boat and its capabiltiies. S boats can't dive that deep, sim and mod is definitely geared toward the fleet boats.
Bubblehead1980 is offline   Reply With Quote