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Old 02-27-22, 12:07 AM   #599
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by Revus View Post
*Another big one I've found for ensuring a good save game:
Always save in control room. Not on deck, not at the Con, not doing anything. Just standing absolutely still next to your trusty quartermaster at the chart table.
Ive found saving it from any other station causes odd things, up to and including all in-boat gauges to read 0 (compass, depth gauge, hydrophone nearly unusable). Can really screw up the whole patrol.


Been on a bit of a silent run, only been able to get back into game for a VERY short stint over the past couple of months. When the update comes out, will it be compatible with this version's careers? or will we need to do a fresh mod install?

Absolutely, forgot about that, thanks for adding that. I always save when in control room or on bridge, had no issues with bridge saves but those other than bridge or control room, have had issues.


I know I am in minority here and am able to do it because I have a PC set aside and set up just for SH 4 (older but strong, great condition) so I rarely reload a save at sea unless testing or have some unexpected thing such as power outage, CTD, etc. I just get into a safe spot and let it run while at sea, such a "submerging" for the day and come back to it when am free. Benefit of this I do not deal with save reloaded issues as much, so have not been as aware of them as of late. I am aware not everything can do this though, wish they could as it makes things less prone to potential issues.

Most common one I have is sim not counting ships sunk and objectives I achieved before the save or only counting some of them, when I reload. I have not nailed down the cause but I believe it is saving too soon after sinking/achieving objective, its working theory. Some are just unpreventable given the nature, esp with modded games.


Yep, I have wondered where have been, have not seen any reports as of late but I understand. I was away from SH 4 over holidays then had COVID right after New Years when I returned home, so was out of commission a good two weeks put me behind on life in general just got caught up on some things at work lol but also delayed release of V2.0.


Well, in general its ALWAYS a better idea to start a new career, deleted the Sh4 folder in Documents and I do a fresh SH 4 install when using a new version of any major mod like TMO FOTRS etc. So many things, even small things are altered , residual effects can happpen.


I won't say you HAVE to and its not compatible but still say its STRONGLY ENCOURAGED to get full, best, bug free experience from V2.0.


Something I do is play to a certain point then, Upgrade to new version and start at date after last patrol (ill provide instructions on how to cutomize patrol start date, it is pretty easy), get same sub, new Captain name, considered it a new captain change of command, mostly new crew after refit period.

Want to go further, if have time, can edit the new careers sub roster to have
nucleus of old crew (you will have to save some files for reference, will provide instructions if like) on board, so its somewhat like picking up where left off. During a major refit period, there was often a lot of crew turned over in addition to change of command. Pretty simple though, esp after first time have changed crew over .


Something UBI really fouled up on in V 1.5 was crew roster, I remember before you got basically a different crew each time started up a career, had a variety of officers and crew to choose from. V 1.5 changed it, I think do to the stupid special abilities, where each sub has a default roster, notice for example Irvin T. Ryan is ALWAYS a LT and always on board Gato/Balao/Tambor/Gar/Tench, almost always get some mix of officers and enlisted, its repetitive and annoying.

A side project I have on back burner for when get the big mod out, is a historical crew roster mod. Change the default rosters around to those of actual boats. Perhaps even do some that reflects various boats as well. Eliminate all but two special abilities (ahead emergency and diving chief, who makes sub dive at more historically accurate times, GATO for example will actually dive in less than 40 seconds with that ability, as most were doing during the war)and change the rank system. I would like a Petty Officer 1st Class for example to reflect the historically accurate way of saying TM1c (Torpedoman First Class) Bob Jones etc. Want to eliminate Senior and Master Chief from the game as those ranks did not exist(piss poor research by the devs not to know this) in USN during WW II. All I believe are doable, but time consuming task for sure.
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