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Old 02-02-22, 09:23 PM   #482
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
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Quote:
Originally Posted by Bubblehead1980 View Post
No, Vickers03''s interiors do not work with TMO at this time, causes CTD and other issues when others have tried. There is, down the pike TMO version coming from what was told. Some of his other excellent mods, such as EAX sound does. Make sure have proper version listed in the README. Far as of his others, I am not sure. Will have to ask about a specific mod on here, others may know.



The latest version of TMO is TMO 2.5 Update BH. The original TMO is quite dated as the creator has not been active in the community for some time.


In the TMO Update, I reduced aircraft presence heavily. That is a major different between current TMO and FOTRS. I removed a lot of airbases because they overlapped, so players were dealing redundant coverage. If the way the game spawn planes was not so asinine, would be okay but it is what it is, so made the change.

Now, when close to a air base in appropriate areas, will get more air contacts...think Tokyo area, Luzon Straits etc. I feel have found a realistic balance in the TMO Update.


TMO planes have a reputation for being tough and they are, especially later in war when they get the sensor simulating MAD, can see player sub submerged fairly deep.

SD detection range depends on some factors....which mod (SD or Improved SD) , the crewmember assigned to radar experience level...i.e. more skilled crew member will detect at further range, weather, altitude and speed of aircraft, bearing of the plane, proximity to land..mountain interfere etc.


The early war SD set...typical detection range is 6-8 NM depending on combo of the factors listed above. Patrol I just ended in July 1942...en route back home from Area 4A...SD radar (not improved model)....SD did not detect a MAVIS from Marcus Island, lookouts spotted it at about 8000 yards. I was in Narwhal Class, barely had time to get under. Fortunately, the fog seemed to prevent the plane from spotting us and plane was on N/S course and I was heading East...so range remained steady. That was a unusual example, 8/10 times will get bombed in that situation. Like I said, a lot of factors.


As war goes on, planes get tougher as skill levels go up, certain planes get radar( not super radar though lol, its reasonable).


Give TMO 2.5 BH a try, let me know what you think
Thanks for the explanation. I was under the impression crew ability did not effect range—all my call outs are at long range, regardless of the time period or set I use. Watching the player get “surprised” by an aircraft (SD on and surfaced) is a foreign experience to me. Like I said, all my call-outs are at long range, so there is plenty of time to dive.
I will try your mod, and let you know.
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