Thread: Sub fuel leak
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Old 01-29-22, 01:41 PM   #11
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
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Quote:
Originally Posted by Mad Mardigan View Post
As John pointed out... that, wouldn't nessitate an asw vessel, from breaking off... would have to bae a lot of other things... as was pointed out, as well.

1 thing that, on commenting that came to mind.

iirc, in das boot... before they set sail, there at the beginning. Didn't 1 of the crew, believe it may have been the chief engineer... state that a prop & shaft had to be replaced... which was what had been causing a bunch of noise while submerged... before they made it back to base.

what of a sound bit... of something along those lines... being worked up... to say... give away a subs location... per say... coupled with My earlier query about the oil fuel spillage idea, John... Jeff...

Exactly; using something already in the game to simulate something else.

I've been trying to figure out a non-hex editing method but nothing yet.
p.s. Another gem of AOD; it had prop/shaft damage that resulted in more noise/better chance of detenction, along with a message telling you of such.
p.p.s. Suddenly for some reason I'm not receiving email notices of thread replies............only from Subsim.
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