Script now changes the extension and opens the sns files one at a time to allow changing the AI_Visual to whatever you wish.
Just have to add the routine to enter whatever you want then it will save and close the file.
WARNING! IT DOES NOT MAKE A BACKUP FILE JUST YET!
Example of what it does when looking at the cfg files.
E:\Ubisoft\Silent Hunter 3\data\Sea\Iceberg\Iceberg.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergM1\IcebergM1.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergM2\IcebergM2.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergM3\IcebergM3.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergS1\IcebergS1.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergS2\IcebergS2.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\IcebergS3\IcebergS3.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NATF\NATF.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NF_boat\NF_boat.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NF_boat_1\NF_boat_1.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NF_boat_2\NF_boat_2.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NKC3\NKC3.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NKLS_\NKLS_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NKSQ_\NKSQ_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NKSs_\NKSs_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NLL_\NLL_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NLST\NLST.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NOTMs_\NOTMs_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NOTM_T2\NOTM_T2.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NOTSf\NOTSf.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NPPL_\NPPL_.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NTR\NTR.sns
E:\Ubisoft\Silent Hunter 3\data\Sea\NVV\NVV.sns
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