Thread: Sub fuel leak
View Single Post
Old 01-29-22, 09:40 AM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,193
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Mister_M View Post
A more suitable approach would be to add the sound effect of the bold device to the leak oil particule effect, but I'm not sure if it can work...

But I'm thinking.... : oil leak could also be interpreted by the escort ships as the destruction of the submarine...

True. Of course there wouldn't even have to be a special effect; just some action making the escorts detection ability increased, get their attention, etc.
I.e, along the lines of Stiebler's excellent FIDO mod. Purely functional, works great.
Also, historically an oil leak in itself was usually not enough for a confirmed kill to be credited. It had to be accompanied by other proof, ie., crushing/explosion sounds picked up, visual explosion signs (underwater explosions were seen by escort crews), debris/remains at the surface, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote