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Old 01-18-22, 05:22 PM   #99
Jeff-Groves
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I guess I'm gonna need some crayons to explain things.


We ARE talking about dat file import of the files Mister_M sent me.
I have not seen the ORIGINAL FILES! Just what I got today.

In a DAT file? number of texture coords and faces does NOT matter!
Unlike SH5 where it DOES matter! (Thus the addition of false info to balance a strict import)

In Dat files, like GR2 files, ALL verts in ALL files MUST MATCH!

The files I have show that the COUNT of verts is fine but the placement does not match between the main and AO obj files.
Thus the Faces are off! Hell! For S3D and TDW's Tool? You could zero every Vert in the AO and as long as counts match? It will import!
Because they DO NOT read and save the verts in the AO obj!

Send me the ORIGINAL files.

Last edited by Jeff-Groves; 01-18-22 at 05:42 PM.
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