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Old 01-08-22, 08:28 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
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Quote:
Originally Posted by Kapitän View Post
My experience is, that as of 1944, once a ASW vessel has located you, you're toast.

How do you go about lossing them (not sure I read it i nthe other post)?

- Go very very deep; 230 or more.
- Silent running always on, one knot, any aspect work you like to use.
I use Stiebler's silent running mod so the boat slowly sinks (wish it was faster to discourage the use of silent running always on, but anyway....).
I use this sinking to my advantage and allow the boat to sink as far as I can get away with without imploding.
- Once you feel the need to the rise in depth, do so quickly, even flank speed if desired. This is the only time you change speed from one knot. Doesn't matter if they hear you, you'll lose them again per above. But don't go above 230 or so. Sink from there again.
If possible, I like to do these rises right after releasing a bold and/or the dropping escort is moving away so at least it can't hear me. But I never do a rise until I reach my depth limit per above.
- Release a bold when any charges are exploding (only) close by. Pick and choose; you don't/can't have to release one every time.
- Set a course away from the convoy to help shake the escorts over time. Preferably 180 from the convoy course but anything will help.
- Sometimes when I know charges are dropped I'll alter course, hard port or starboard, but still only at one knot. Once they start exploding I center the rudder.
- Rinse/repeat the sinking/rising, etc. until you've escaped. After the first sinking, you'll know your depth limit more or less so just use that as a base to rise again.

You'll escape the vast majority of the time. You may take some damage from a lucky hit but even that isn't often.
I.e., last night I ran into an NYGM 1944 convoy with an escort carrier and it's hunter-killer group attached. Was able to go to 270 meters before needing to rise each time, back up to around 230 and sink again.
Took a bit of game time but escaped from the hunter-killer escorts, though was damaged (hull was orange on H.sie's damage indicator this time with a lucky hit, so had to return to base.) but I escaped.
I do this successfully on a routine basis in both NYGM and GWX, hope it helps. Also, don't be afraid to use minor tc. I.e., when I know there's a window of time, I'll use 2x or 4x to speed things up. Never above that though until you've escaped.
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Last edited by John Pancoast; 01-08-22 at 09:04 AM.
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