Quote:
Originally Posted by vickers03
i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
|
Excellent work with your latest movie! When you get a chance, can you please explain exactly how you use the state machine controller and particle effects for this? In detail, for the less talented?
I took a look at the dials in the stock "S" boat command room interior last night, and I have some S3ditor familiarity but I was stumped as to what you have been doing. Really hoping to bring some Germaniawerft & MAN diesels to life.
Thanks!