12-10-21, 02:44 PM
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#291
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Village Idiot
Join Date: Sep 2014
Posts: 5,374
Downloads: 131
Uploads: 0
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Quote:
Originally Posted by vickers03
i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
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Very Nice work Mate!
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