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Old 10-07-21, 02:27 AM   #1092
Onealex
Seasoned Skipper
 
Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
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Quote:
Originally Posted by kyle9154 View Post
Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
Hi. For successful escape from enemy escort ship I always do:
1 Silent running.
2 Speed 2 knots.
3 Dive to maximum possible depth
4 Maneuvering.
Additional facilities which decrese sonar/hydrophone effectivency:
1 Storm contitions.
2 Thermal layers.
3 Randomized sonar/hydrophon settings.

I can escape in 1942 so in 1940 there is no problem to do that. You can watch my videos to see the proove.
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