Quote:
Originally Posted by Mad Mardigan
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I will certainly take his ideas into account - he has a good eye for what WWII era ships looked like (or did not look like).
If you're not careful it's easy to make a cargo ship where the crane arrangement doesn't make sense, for example. Or where the deckhouses are too small/too large for real human beings. shadow_whx (and a select few other commenters) are good at noticing that stuff.
I will also adjust unit designations so you don't run into certain rare ships too often; stock SH3 and SH4, for example, have way too many T2 and T3 tankers spawned....a good merchant roster includes many non-standardized generic looking ships.