After some very helpful feedback and questions from Efshapo and a couple other folks on Discord, it was also suggested that I provide some screencaps to illustrate the point better.
Long and short, the time from 'tip to tip' goes down as distance from target increases. In this case, the first result was 2.09kts and the second was 2.19. While both of these are within that +/- 0.2kts for long range shooting, it seems that the error only increases with distance and various AOBs.
The point is that, it seems that the further away from the target you are when speed is checked, the less-accurate the speed measurement is, with AOB only introducing further error. Thus, is there a way to account for these variables when using the length/distanceX1.944 formula?
Finally, I appreciate the additional input, gurudennis, thanks! I see that I'll need to go back at some point when I've more time and button-down some of these variables-further.
__________________
Airborne, All the Way!
Steam ID: Docwhatshisface
Last edited by SubSimTrooper; 07-07-21 at 06:42 PM.
|