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Old 06-16-21, 03:46 PM   #3424
Mad Mardigan
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Quote:
Originally Posted by propbeanie View Post
As for the other post there MM, which was apparently posted as I edited the previous of mine: The "autonomy" does indeed give you Carte Blanche to go where ever you please. It is, after all, a "Sink" mission, and I would at least get to a 100 fathom location, unless you just relish the challenge. Even as I have grown older and used to playing in the those same "shallows", for patrols, I have always found a hidie-hole in the area, and I submerge in the deeper area, purposefully NOT hunting, coming up at night for air and battery, and then repeat as necessary until the patrol completes. Then I go off to a deeper location and do some sinking (hopefully). With the "Sink" missions, if given in the shallows, I will exercise my "autonomy" or "discretion", and go find me "safer" digs to hunt in.

As for the planes, yes it is odd that they do that. We might attempt to address that later. Part of the problem is the damage model, but mostly it is the zones.cfg displaying what I consider an inappropriate "damage". Some smoke would be OK, but if the plane is going to "FLAME ON!!!", it needs to either crash shortly thereafter, or the flames go out. TDW's mod was an attempt that assets (ships) would take damage from said fires. There is a bit of that in FotRSU, but I do not think the airplanes have it. I have never attempted to see what actually "sinks" a plane, so I am not certain that TDW's approach would work on them. We can certainly try though... As for the ships, there are quite a few more people on them, and generally, better damage control, most likely able to put out some fire, shore up some bulkheads, etc.

I had one where I had hit a ship in the middle, taking out its engines, slowly taking on a list and catching fire, then gradually stopping. But escorts kept me down for a while. I eventually maneuvered into a safer area, came up and took a peek. There was the merchant, low in the water, down a pinch by the bow, listing to starboard, still on fire, lots of smoke, but still hadn't gone down after an hour plus. So I decided to QUIETLY maneuver into position to finish it off, which took about 30 minutes to get to 2400 yards. One torp ready to go, PD again, up scope, aim, shoot, over a 2 minute run, and at the one minute mark, torpedo still inbound, up goes a red flare and a "She's taking on water and going down!" message... just as the torpedo reaches the ship, there it went below... the torpedo explosion, of course, drew the escorts back to my area, and it took a LONG time to get away... There are times, where "realistic" sinking times do happen. I have also read quite a few stories of ships sinking in less than 2 minutes also...
Ahoy, propbeanie...

Much obliged, to your confirming what I was thinking... *see pre post back in repose to KM.*

Yeah, that area is kind of devoid of any serious areas to do so... I did think of playing trap door spider & see if some. unsuspecting vict... erhm, sink volunteer, wouldn't just haplessly wander by to be the bulls eye target...

But... knowing that would probably take longer than it was worth. Just wasn't 100% sure of being able to go further afield for targets... so, hence My inquiry.

Glad to know that it is affixed so as to ships not dancing away unscathed due to being lit up like a Viking funeral pyre...

Yeah, I do know that ships would have a better chance at damage control... & that's acceptable... BUT when it comes to a plane... uhh uhh.. there is no damage control party & that's a grave error that Ubi should be keel hauled for even being allowed to be there..

Not pushing that y'all have to address that issue with planes & their damage models outright right away... BUT.... please do look into it, if y'all would...
as I said... it is very frustrating, duking it out with 1 of them pesky mosquito's... & to watch them fly off, laughing at you the entire time as they fly off... blazing away....

NOT that I go out of My way to purposely duke it out with them, mind ya... was just in that instance, being in an area where going to either peri depth, much less even attempting to 'crash dive', was NOT an option... sucks.. to not be able to drop 1 of them there IJN flyboys like a pesky fly or mosquito... all the while knowing you can get damaged due to that... snafu on Ubi's part with them...

Any way... thanks for the reply bac to My inquiry...

Now, back to finding better hunting grounds that I can hide if I need to...

M. M.

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