Thread: [WIP] "Lochinvar" Clyde puffer
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Old 05-19-21, 08:08 AM   #120
kapuhy
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Join Date: Oct 2010
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Quote:
Originally Posted by gap View Post
I think the game multiplies the AO channel by the diffuse one, but for now I can only guess the final result. Do you guys know if Blender or some other 3D editing program with support for multiple UV maps, is capable of basic texture blending operations?
In Blender you can bake a "Full Render" texture. I guess if you have Ambient Occlusion enabled and diffuse texture defined and attached to material, this will create effect you are looking for, but I never used this option myself so can't vouch for results.
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