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Old 04-29-21, 07:48 PM   #11
KaleunMarco
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Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
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Quote:
Originally Posted by Arlo View Post
Adds an element of realism from my perspective. I'll keep an eye out for a 'pharmacist mate' to become available between patrols. I'm guessing the renown cost would be high (even though all boats had one, if I'm not mistaken - probably indicates 'one hell of a' PM ... like the one that performed an appendectomy at sea).
i hate to be a Negative Nancy, Arlo, but you have as much chance of seeing a PM in the available talent pool as a snowball's chance in Houston, in July.
Only the top six ranks (E7-9, O1-3) are eligible for ONE special ability and the selection has 21 specials to choose from.
then there is the chance factor of even getting one. for the CPO's you have a 15% chance and that is when you promote an E6 to Chief. for the officers the chances range from 30% for Ensign to 35% for JG to 100% for an LT.
so....the odds are 1:21 for a Medic multiplied by the chances for each rank: CPO .15 x .0476 = .007% chance of getting a PM.
if you want a PM, wait until you are in port and edit the ActiveUserPlayerUnits.upc file, choose a crewman and assign the special ability.

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