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Old 04-27-21, 05:28 PM   #3130
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by flaminus View Post
I patroled around west coast of Luzon in July 1942, one night my rader dectect a jap plane at 11 nm, then the plane just went directly to my sub, without any hesitation(with map contact update to show the aircraft route). the time is about 3~4 am. How could he locate my sub in dark night from such a long range?
The Japanese radar is too good, and too numerous early. We will "fix" that for the next release. Initial impressions are that they will also stay overhead for longer than seems real... The H6 apparently gives them the ability to "see" you beneath the waves, so each attack is on top of your submarine, no mater how you twist or turn... Not cool...

Quote:
Originally Posted by flaminus View Post
[pik]
[pik]

Such "sharp" aircrafts are ubiquitous in the daytime. althoug i understand there are several Japanese airbases on those islands, the attendance rate of aircrafts is too "good". I think it's very unrealistic and lead to a bad game experience.Every time i surface the boat there is a radar contact warning! I think both aircraft spawn rate and their sharp sensor need to be reduced to a reasonable level.

BTW, the salmon and sargo class with medwar conning tower will have a small mast inserting into a hatch. it seems a model bug.

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Edit:
I check the "UnitParts5Salmon.upc" and "UnitParts6Sargo.upc", both of them use gato medwar conning tower, as below. I try to rewrite that parts as "ExternalLinkName3D= data/objects/Conning_SalmonSargo_02", then no problem in the game, the model looks fine. So, I don't know why did the original files use gato models and abandon the right ones, very strange.
---------
[UnitPart 2]
ID= SargoConningMedWar
Type= SargoConningTower
NameDisplayable= Half-cut Conning Tower
UnitPartInterval=1942-05-01, 1942-12-31
ExternalLinkName3D= data/objects/Conning_Gato_02 ==should be==>> Conning_SalmonSargo_02
HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Gato_Class_02.tga
---------
This might be contributing to what mikesn9 and Mad Mardigan are discussing above. Just starting on testing the edits now. This is like the other day though, that a person can look at the forest until they're blue in the face, and still not see the trees... We'll try to figure if that change was on purpose (doubtful) or just a leftover from a "copy edit"... Thank you very much for finding that.


Quote:
Originally Posted by Bubblehead1980 View Post
Looking over the Tachibana DE. For a late war class of IJN DE, it only has stern DC racks? Should it not have y guns and/or k guns? Quite ineffective ASW vessel with just stern racks. Oversight or ?
That's the way it was built for FOTRS, and we haven't changed too much in that regard for most of Maddy's ships. I do know that the Kaibokan series was planned to number quite a few more ships, and to be heavily laden with depth charges, but they kept having to cut corners to get ~something~ out for escort duty, and I'm not certain if that is historical with that vessel or not. We'll look into it. I do know there are several of the DE and Frigate Classes that have throwers, and are able to lay down a rather thick depth charge blanket...
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