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Old 02-14-21, 03:54 PM   #2744
Macgregor the Hammer
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Quote:
Originally Posted by propbeanie View Post
I will probably get lost here... but - the explosions are part of a couple of library files, and there are generally quite a few things that go flying through the air. If you are seeing what I call yin & yang puff explosions, we might try to turn those down. They are called from the zones.cfg file, and we do seem to be hitting those too strong lately. Upgrades are scarce in Sept 43, with the 40mm just now being available at Pearl. You'll probably get that shortly. The conning towers are a bird of a different stripe, in that they come only when there are no boat upgrades available. The earliest possible to get the 1st cut is May of 1942, 2nd cut is Jan 43, and the "Elite" is Jan 44. However - again - they are treated by the game, as a new boat, but are only offered when you would qualify for a new boat, but there are no new boats available. Rather convoluted, but it is what it is. The game should give the player a choice "Do you want a new boat, or a new conning tower?", but it doesn't. That option of a 4" deck gun, with a 20mm "deck gun" (not an AA gun, a deck gun), which ever way you choose to mount them, will both shoot at surface targets. That particular 20mm will NOT shoot at airplanes generally, even though it does have AA ammo in the bunker. As with the Narwhal with two deck guns, or with 2x 5" 25 cal or 2x 4" 50 cal deck guns, you can only control one of them. The other you cannot. There is no provision in the game for that, like there is available for the conn-mounted AA guns. It is what it is. As noted in the documentation, when you mount a new deck gun prior to patrol, you will have to Save the game after leaving the terminal area, exit the game, re-enter the game, and then load that Save. Then you can put your gun crews at Battle Stations and they will show at their proper duty stations... another little "gotcha" from the game itself. Ya gotta kick it in the #@%$ to get it to cooperate...


Thanks. We have been BZBZ as of late... as for the airplanes, it depends upon what plane sees you, and whether they have weapons left to use on you, as to whether they attack or not. Rest assured, they have 100% radio comms reliability, and will surely fone home about where you are and which direction you are headed. If CapnScurvy gets finished painting that Mercury that he acquired, he might be coerced into doing an FotRSU-compatible OTC mod, especially since DanielCoffey did all that wonderful sil work. MaxOptics are basically already in the mod, but in an "historical" manner. All the views in-game are properly "zoomed" and "aligned" for accuracy. The scopes and binoculars are all set spot-on to what was on ww2 subs, so even if CapnScurvy did do an OTC mod for FotRSU, you wouldn't see that aspect of the mod change. As for "Bernard" at work on the radar, CapnScurvy did "fine"-tune the set, to where if you are on rough seas, you will lose radar "efficiency" since the "beam" is narrower in FotRSU, but to have an out-and-out failure, the game does not do that in the "stock" base...


If you are ever able to ID the plane, that would be greatly appreciated. We are looking at the planes though, since there were a few subtle changes in them for v1.39.


Thanks for the report. Truk has its issues, and we have found a rogue group in the area that will eventually head south for Kavieng, but there are also some issues with a few ships. All of these "fixes" will be in the next release. We have not gone through all of the airplanes yet, and do have to stop and take a break every few hours, else we go cross-eyed, and just plain cross... - Keep your fingers "crossed" (bad pun) for smooth sailing to the next release.

Quote:
Originally Posted by propbeanie View Post
That issue is resolved! s7rikeback to the rescue! Now, if I could only get this #$%@ &*@## Flotillas file straightened out, we would be 99% finished... In the meantime, a small status update on what was formerly "New Construction", now known as "Treasure Island", which will have multiple starts now, one test dive and out you go on assignment:
SS-237 USS Trigger Quick Report - All times given as Pearl -11

28 Mar '42
O600 Depart San Francisco Treasure Island.
Set course for Midway Atoll at Ahead Full

xx Apr '42
- I forgot to notate the date
Top off fuel tanks, take on supplies, depart
Destination Ise Bay and patrol

13 Apr '42
2232 Course 300, Betty sighted bearing 42R range 7nm
Roughly 53nm ESE of Hachi Jima. Calculated as soon
to approach too close, Change course to 260 and
ordered crash dive to 160 feet

2240 Prior to reaching 120 feet, called for surface.
No plane in sight

2330 Resumed 300 course

15 Apr '42
0332 Crossed into patrol zone

16 Apr '42
2006 While at Ahead One Third at 120 foot depth for
daylight submerged patrol, sonar reports hi-speed
screws bearing 284T, closing fast. Ordered PD,
course change to 284.

2010 Unidentified ship sighted roughly 10,000 yards,
course roughly 110, speed roughly 15-16knots.
Passenger ship? Seas rough, maybe 10k winds. Course
changed to 350, Ahead Flank to open future range.
Mk14 torpedoes in tubes 1 through 4 made ready,
20 foot depth, high speed, magnetic as per
op instructions.

2024 Course changed to 200 for an approximate 90 attack.

2032 On set course, Ahead one knot. Sound reports ship
closing fast, bearing 45. Estimates "close".

2037 Estimated range for 16 knot ship should be 1000 yards
Up scope. Bearing mark 20, firing 1, 2, 3, & 4 on 5
second intervals, with number 1 detonating as number
4 left the tube... Ship is a Modern Passenger Liner.

2038 Second, third and fourth torpedoes do make it to target
and detonate as they should. Ship in flames, almost
immediately down by the stern. Lifeboats in the water
seemingly early. Ship is sinking rapidly though, as
internal detonations hasten its demise.

2040 Periscope picture, and showing the exec and others as
much of it as can be seen before it disappears
completely

2042 All that is left is a few lifeboats, most over-turned
due to sea state, we called for resumation of 300
course for Ise Bay, depth set for 150.

2245 Surface the boat, Ahead Standard. Resume normal night
patrol. Post-analysis tells us we almost waited too
late to shoot. Range was less than 600 yards, and we
were fortunate to have only one premature detonation.
We would never have caught it had we missed.
Save Game.



For whatever reason, I forgot to turn on my external camera... I am getting spoiled by that thang anyway...
That's a great Patrol Report! Did you use some kind of filter on the screen shot? It looks like it has an 'oil painting' effect. Hopefully I can get project put to bed and finish my patrol and file a report.

MacGregor sends Bravo Zulu.......
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