Quote:
Originally Posted by s7rikeback
Hello Caustic,
Looking forward to see more of this in the future.
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It's quite incredible brother. I have managed to get the game to differentiate between keel damage and hull damage so now torpedo depth and speed is more important than ever.
Also structural failures have returned in a functional way ie the ships will break in various locations and it's more difficult to accomplish than it was in the original NSM or Vanilla. Some vanilla features were added back in like hit-impulse effects caused by torpedo detonation.