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Old 12-22-20, 03:31 PM   #2360
Caustic
Torpedoman
 
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Quote:
Originally Posted by s7rikeback View Post
Hello Caustic,

Looking forward to see more of this in the future.

It's quite incredible brother. I have managed to get the game to differentiate between keel damage and hull damage so now torpedo depth and speed is more important than ever.


Also structural failures have returned in a functional way ie the ships will break in various locations and it's more difficult to accomplish than it was in the original NSM or Vanilla. Some vanilla features were added back in like hit-impulse effects caused by torpedo detonation.
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Last edited by Caustic; 12-22-20 at 03:44 PM.
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